Air Elemental
Fight! [1]
Enemies gain the Whirlwind (Recharge 4-6,
3 x CCRL bludg, DC 10 + Half CCRL) trait.
Whirlwind
Each creature within 5ft of the creatures space
must make a Strength saving throw. On a
failure, a target takes bludgeoning damage and
is flung 20ft away from the creature in a random
direction and knocked prone. On a success,
a target isn't moved and takes half damage.
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