Air Geyser
You create a powerful blast of air flinging a foe
upward. If the target fails its Reflex save, the force
of the air deals 2d6 points of damage and hurls
the target upward 5'/lv. If a solid object (such as a ceiling) is
encountered, the target strikes the
object in the same manner as it would during a
normal fall. After this blast of air ceases, the
target falls down (unless it was flying), taking
falling damage as normal. A successful save means
the target takes half damage from the air bl
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