Air Geyser
by on
Air Geyser
by on

Air Geyser

You create a powerful blast of air flinging a foe
upward. If the target fails its Reflex save, the force
of the air deals 2d6 points of damage and hurls
the target upward 5'/lv. If a solid object (such as a ceiling) is encountered, the target strikes the
object in the same manner as it would during a
normal fall. After this blast of air ceases, the
target falls down (unless it was flying), taking
falling damage as normal. A successful save means
the target takes half damage from the air bl

Love this card?

Support fluffybunnywant2kill's creations
with a gift of Premium Membership!

Gift

Card Comments