Air Walk
Action: 1 / Target: 1 / Rng: Touch / Save: None
Mats: V,S,DF / Duration: 10min/lvl / S Resist: Y
Walk on air. Going up to max 45 degrees halves
speed. Strong with 21+mph can push the
creature. Push is 5ft for 5mph. When spell ends
the subject floats downward 60ft/rd 1d6 rds.
Take 1d6/10ft fall dmg. Dispel still allows float
down. Mounts can be target. Counts as a trick
and trained. with 1 week of work and DC 25
handle check
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