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Air Weapons
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Air Weapons
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Air Weapons

Air Weapons costs {2} less and has flash if you
control a building named Cybernetics Core, and
costs {3} less and has flash if you control a
building named Fleet Beacon.
Air Weapons costs {4} more for each permanent
named Air Weapons that you control.
Each creature with flying that you control with
base power greater than 0 gains +1/+0.

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