Albert Wesker
by on
Albert Wesker
by on

Albert Wesker

Flash, haste, vigilance, first strike, infect
Whenever a creature with 7 or more power
enters or leaves the battlefield Albert Wesker
gains a mutation.
At the beginning of your turn, if Albert Wesker
has 5 or more mutations transform him.
"7 minutes, 7 minutes is all I can spare
to play with you." - Albert Wesker

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