Alchemists' Guild
Counts as Temple of the False God
{t}: Add {c}{c}. Activate only if you control five or
more lands.
The Alchemists' Guild is opposite the Gamblers'
Guild. Usually. Sometimes it's above it, or below it, or
falling in bits around it. The gamblers are occasionally
asked why they continue to maintain an establishment
opposite a Guild which accidentally blows up its Guild
Hall every few months, and they say: "Did you read
the sign on the door when you came in?"
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