Aliban's Tower
Whenever you cast a creature spell, put a charge counter on
Ailban's Tower.
{t}, Remove 3 charge counters from Aliban's
Tower: Create a 2/2 Red and White Knight
creature token with vigilance and haste.
{t}, Remove 5 charge counters from Aliban's
Tower: Creatures you control get +2/+2 and gain haste, vigilance,
and indestructible until end of
turn.
Card Comments