Alien X
Flying, Indestructible, Hexproof, Ward 10 life Kicker {x}: Deal X damage to target {R}: Target creature gains haste {U}: Counter target Spell {G}: Search your library for a land and put it onto the battlefield tapped. {W}: Exile target creature {B}: Regenerate target creature Power of vote: {3}{W}{U}{B}{R}{G}: Players vote “Yay” or “Nay” If “Yay” has the majority, destroy all creatures and artifacts except Alien X, Alien X cannot activate any abilities for 2 turns. If “Nay” has the majority draw a card for each “Nay” Vote If Alien X is in your Omnitrix and you transform into him, pay an additional {W}{U} {B}{R}{G}, then each player rolls a D6. If a majority of players roll an odd number, you cannot transform into Alien X this game. If it’s even, transform into Alien X


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