All In
by on
All In
by on

All In

As an additional cost to cast All In, sacrifice six lands.
All In cannot be countered.

Reveal the top four cards of your library. Put
any number of creature cards into your hand, and
exile the other cards.

Until end of turn, you may play creature cards from
your hand without paying their mana costs.
Creatures you control gain haste, first strike,
and trample.

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