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All Might
Vigilance, Trample, First Strike
All Might has indestructible as long as it is
untapped.
At the end of your turn, remove one +1/+1
counter from All Might. If All Might
attacked, tap it.
You may remove one +1/+1 counter from
All Might at any time to untap him.
If All Might has no +1/+1 counters at any time, transform it.


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