All Might
by on
All Might
by on

All Might

Vigilance, Trample, First Strike
All Might has indestructible as long as it is
untapped.
At the end of your turn, remove one +1/+1
counter from All Might. If All Might
attacked, tap it.
You may remove one +1/+1 counter from
All Might at any time to untap him.
If All Might has no +1/+1 counters at any time, transform it.

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