All Might
by on
All Might
by on

All Might

All Might enters the battlefield with X +1/+1 counters on it.
Cumulative Upkeep: Remove two +1/+1 counters from All Might and place one +1/+1 counter on target creature you control.
All Might has Flying and First Strike as long as it has 3 or more +1/+1 counters on it.

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