All Might
by on
All Might
by on

All Might

Trample, vigilance, first strike.
At the beginning of your upkeep, put an injury counter in this creature.
{2}{w} - This creature gets +3/+3 until end of turn and fights another target creature. Add
2 injury counters to this creature.
If this creature has 8 or more injury counters
on it, sacrifice this creature.

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