All Might, Go Beyond
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All Might, Go Beyond
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All Might, Go Beyond

Haste, Vigilance

Plus Ultra (Whenever this creature attacks, it gets +1/+1 until end of turn.)

Heroic — Whenever you cast a spell that targets All Might, Go Beyond, it deals damage equal to its power to target creature you don't control. If that creature would die this turn, exile it instead, then put a +1/+1 counter on All Might, Go Beyond.

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