All Might, Go Beyond
Haste, Vigilance
Plus Ultra (Whenever this creature attacks, it gets +1/+1 until
end of turn.)
Heroic — Whenever you cast a spell that targets All Might,
Go Beyond, it deals damage equal to its power to target creature
you don't control. If that creature would die this turn, exile it
instead, then put a +1/+1 counter on All Might, Go Beyond.
Card Comments