All might, Pillar of Hope
by on
All might, Pillar of Hope
by on

All might, Pillar of Hope

+2: All Might becomes a 5/5 creature with Indestructible and Mentor 2 until end of turn.
-3: Search your library for a "Hero" card, reveal it, then put it into your hand.
-12: You get an emblem with "Creatures you control get +3/+3 and Hexproof."

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