All or Nothing
by on
All or Nothing
by on

All or Nothing

Damage can't be prevented this turn.
As an additional cost to cast All or Nothing, sacrifice half of x creatures, rounded up.
Exile x cards from target player's graveyard.
All or Nothing deals damage to that player equal to the number of cards exiled this way
If this is the end, then we'll bring you down with us!
-Archmage Galaren, Last words

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