Alleia, Animist Adept
{t}: Alleia deals damage to any target equal to its
power. If that target has flying, Alleia gains that
ability. The same is true of first strike, vigilance,
hexproof, trample, haste, wither, infect, shadow,
deathtouch, menace, lifelink, and indestructible.
When that creature dies this turn or this ability
resolves for the third time this turn, put a +1/+1
couter on Alleia, Animist Adept and detain it.
{w}{u}{g}: Tap or untap target permanent.
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