AllMight, Symbol of Peace
+1: Prevent all combat damage that would be dealt to target
creature you control until end of turn.
-4: AllMight deals 4 damage to target creature an opponent
controls. Target creature an opponent controls can't block this
turn.
-9: AllMight deals 15 damage to any target. If a player controls a
Planeswalker named All For One, exile it.
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