ALRIGHT - GET 'EM!
At a bellowed command, the Ironsunz start to pick up
a surprising momentum, their sudden onslaught
catching the foe utterly off-guard.
You can use this command ability at the end of
the enemy charge phase. If you do so, pick 1
friendly IRONSUNZ unit that is within 12" of
an enemy unit, wholly within 18" of a friendly
IRONSUNZ HERO, and more than 3" from any
enemy models. That unit can attempt to charge.
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