Alryth, the Everlasting
by on
Alryth, the Everlasting
by on

Alryth, the Everlasting

Flying, indestructible
Each other creature you control that's an Angel
or a Knight gets +2/+2.
At the beginning of each upkeep, if you lost 3 or more life last turn, exile up to two target permanents, then return up to two target creature cards from your graveyard to the battlefield.

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