Alter Self
Duration: 1 hour, Concentration
You assume a different form. You can end one
option as an action to gain a different one.
- Aquatic Adaptation. You can breathe in water
and can swim as fast as you can walk.
- Natural Weapons. Your unarmed strikes deal
1d6 bludgeoning, piercing, or slashing damage,
are magic and have a +1 bonus to attack/damage.
- Change Appearance. You transform your
appearance, and you can use your action to
change your appearance in this way again.
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