Alto Joker Magic Dice
{2},{t}: Roll a 6 sided die to activate an ability corresponding to
the number rolled. Exile this card after activating three times. If
you roll the same number three times with this ability, you win the
game.
1—Target opponent loses 6 life.
2—Add {w}{w}{w}{w}, you get {e}{e}.
3—Destroy target Land or Artifact.
4{line}Deal 5 damage to target Creature.
5{line}Draw three cards, Scry 1.
6{line}Exile target permanent.
A most curious and unpredictable dice belonging to the chaotic
Al
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