Amara
Multikicker {b/g}{b/r}
When Amara enters the battlefield, put a number
of +1/+1 counters on it for each time it was kicked,
then it deals damage to each creature an opponent
controls equal to its power.
Enrage: Whenever Amara is dealt damage,
choose one of the following:
• Exile the top card of your library. You may play
it this turn.
• Amara deals 1 damage to any target.
Card Comments