Amaril Suq'Ata,Dark Merchant
Flying, flanking
Whenever this creature enters the battlefield or transforms into
Amaril Suq'Ata, Dark Merchant,
you draw a card and target opponent discards
a card.
Whenever Amaril Suq'Ata, Dark Merchant deals
combat damage to a player, put a -1/-1 counter
on him. Then if he has two or more -1/-1
counters on him, exile Amaril Suq'Ata, then
return him to the battlefield transformed under
his owner's control.
Card Comments