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Ambassador's Quest
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Ambassador's Quest
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Ambassador's Quest

(At the beginning of your upkeep, add a lore counter. Sacrifice after III.)
I - Create a 2/2 white Knight creature token with vigilance.
II - Draw two cards, then discard two cards.
III - Knights you control gain hexproof until end
of turn. You may cast an instant or sorcery card
from your hand without paying its mana cost.

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