Amethyst, Wolf of the Night
by on
Amethyst, Wolf of the Night
by on

Amethyst, Wolf of the Night

At the beginning of each upkeep, if no spells
were cast last turn, put two +1/+1 counters
on Amethyst.
Whenever a player casts their second spell each
turn, remove a +1/+1 counter from Amethyst.
If you did, draw a card.
{b}{g}, Discard a card: Amethyst gains hexproof
and menace until end of turn.

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