Amira, Daughter of Seas
by on
Amira, Daughter of Seas
by on

Amira, Daughter of Seas
Amira, Daughter of Seas

Flying
Whenever Amira, Daughter of Seas deals combat damage to a player, untap it, then you and your teammates may cast sorcery spells until your
next turn as though they had flash.
Whenever a player casts an instant or sorcery spell, you may pay {2}. If you do, Amira gets +X/+X until end of turn, where X is that spell's converted mana cost.

Love this card?

Support TenebrisNemo's creations
with a gift of Premium Membership!

Gift

Card Comments