Amphibian Biomancer
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Amphibian Biomancer
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Amphibian Biomancer

Whenever Amphibian Biomancer taps, create a
2/2 green and blue Biomorph with changeling.
{t}, {g}{g}{u}{u}: Draw a card. Activate this ability
only if you have no cards in hand.
"The Biomorphs are genetically altered so
they can perform any task. The Merfolk aren't as
lucky."

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