Amryl's Revolver
by on
Amryl's Revolver
by on

Amryl's Revolver

Whenever equipped creature attacks roll a d6.
• 1: defending player gains two life.
• 2: tap target creature an opponent controls.
• 3: equiped creature gains +2/+1 until end of turn.
{bull} 4: create a 1/1 green saproling creature token.
{bull} 5: deal 2 damage to target creature defending player controls.
{bull} 6: exile target creature defending player controls, return that creature to the battlefield under its owner’s control at the beginning of the next end step.
Equip {2}

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