Anarch-hypnotist
by on
Anarch-hypnotist
by on

Anarch-hypnotist

Hatch {3}{b}{u}
When Anarch-hypnotist enters the battlefield
mill 2 then draw a card. If Anarch-hypnotist
wasn't cast from your hand, gain control of target creature with mana value 3 or less that an
opponent controls until Anarch-hypnotist leaves
the battlefield.
Sacrifice a creature: Target player mills
a card.

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