Anaris Faenae, Harbinger
Harbinger Shroud—Whenever this creature attacks, it gets +2/-2 and first strike until end of
turn.
Torment—When this creature deals combat damage
to a creature, put that many torment counters on that creature. At the beginning of each end step, remove a torment counter from that creature, then put a -1/-1 counter on it. Then if there are no more torment counters on that creature, remove all counters from it.


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