Andrea and Kher, Engineers
{3}, {t}: Until end of turn, Spaceships you control gain Hyperjump
{2}. (If the spaceship already had hyperjump, this replaces its
original cost until end of turn.)
Whenever a Spaceship enters the battlefield under your control, add
{1} to your mana pool. Until end of turn, this mana does not empty
from your pool as steps and phases end.
"I think she flies quite nicely, good work bro."
-Andrea, to Kher
Card Comments