Angler's Charm
by on
Angler's Charm
by on

Angler's Charm

Chose one; Target creature gains Islandwalk until end of turn, or exile the top card of target opponents library and gain 1 life. Or if you control a Creature with toughness 4 or greater then you may put a 1/4 White Blue Fish Token with Defender into play, or draw a card.

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