"Ann's Friend"
by on
"Ann's Friend"
by on

"Ann's Friend"

Companion — Ann is in your Command Zone.
(If this card is your chosen companion, you may
put it into your hand from outside the game for {3} as a sorcery.)
When "Ann's Friend" comes into play, you may
also put Ann into play from anywhere.
While "Ann's Friend" is in play, Ann gains
Indestructible and Hexproof, and cannot be
exiled.

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