Ant-Man, Master Thief
by on
Ant-Man, Master Thief
by on

Ant-Man, Master Thief

Power Up
Whenever Ant-Man deals combat damage to a
player, draw a card.
Ant-Man has +2/+2 and Trample, as long as
he has a +1/+1 counter on him.
Remove a +1/+1 counter from Ant-Man:
Ant-Man gets -2/-2 and cannot be blocked until
end of turn."

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