Ante Up
If your opponent plays a spell which would destroy a permanent you
control, roll a six-sided dice. If the result is one through three,
target opponent must pay additional mana equal to the number rolled
in order for the spell to resolve. If they can't, counter the
spell. If the result is four through six, the spell resolves, and
you must pay the original cost of the spell. If you can't, your
opponent may draw cards equal to it's original cost.
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