Anthelemphix, the Psychic Age
Before the game begins, all spells in your library lose
their color identities; As an additional cost to cast this spell,
sew 30.
At the beginning of your main phase, unravel 10,
then you and your opponents summon token copies
of 1 creature you don't control.
Sew 80: Your opponents summon token copies of Anthelemphix. The
legend rule does not apply for
the rest of the game.
Card Comments