Anthelemphix, the Psychic Age
by on
Anthelemphix, the Psychic Age
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Anthelemphix, the Psychic Age

Before the game begins, all spells in your library lose
their color identities; As an additional cost to cast this spell, sew 30.

At the beginning of your main phase, unravel 10,
then you and your opponents summon token copies
of 1 creature you don't control.

Sew 80: Your opponents summon token copies of Anthelemphix. The legend rule does not apply for
the rest of the game.

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