Anti-Magic Arrows
by on
Anti-Magic Arrows
by on

Anti-Magic Arrows
Anti-Magic Arrows

Rebound (When cast from your hand, exile
it as it resolves. At the beginning of your
next upkeep, you may cast it from exile)
Until your next turn opponents can't cast instant or sorceries unless {p/c}{p/c} is payed
for each. If you control a Commander all permanents you own gain Ward- Pay 1 life
or 2 life if both are out until the end of turn.

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