Apocalypse, The Empowering
Vigilance, Trample, Infect
Whenever Apocalypse, The Empowering
becomes blocked, each creature blocking it
loses all abilities and has base power and
toughness 1/1 until the end of your turn.
{1}: Creatures can't be regenerated.
{3}: Apocalypse, The Empowering can block
any number of target creatures.
{w}{u}{b}{r}{g}: You can't lose the game
and your opponents can't win the game.
Card Comments