Aqueous Orb
Standard Action | V, S, M | Medium
1 round/level | Reflex negates | No
You create a rolling sphere of churning water
that can engulf those it strikes. The aqueous orb can move up to 30
feet per round (move action). Any creature in the path of the
aqueous orb takes 2d6 nonlethal damage (reflex negates). On
a failed save creatures must make another save or be carried away
(2d6 damage at start of each round). They may attempt a new save
each round.
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