Aramill, Fundamentalist
by on
Aramill, Fundamentalist
by on

Aramill, Fundamentalist

+1: Draw a card. If it is an instant or sorcery, draw another.
-2: Discard a instant or sorcery and gain mana equal to its cost.
-7: You gain an emblem with "During your upkeep, you can cast a spell you own from outside the game without paying its mana cost."

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