Arbitrary and Capricious
Decree of Chaos — At the beginning of each upkeep, choose a
random rule of Magic and ignore it until end of turn.
Abusive Clause — Whenever an opponent complains about this
card, they must pay 2 to continue speaking.
Administrative Favoritism — If an opponent uses more than 10
words to explain a game effect, you
may steal one of their permanents.
Card Comments