Arcamees the Odd Hunter
Trample; rampage 2
Whenever Arcamees attacks, roll a d12. When
you do, if the result is less than or equal to
Arcamees's power, Arcamees gains Indestructible
until end of turn. If the result was greater, put a
+1/+1 counter on Arcamees.
Whenever you roll an odd number, Arcamees
deals damage equal to its power to any target.
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