Archdemon Urthemiel
Flying, deathtouch
Archdemon Urthemiel enters the battlefield with trample, haste, and
lifelink if all 5 colors of mana
were spent to cast it.
When Archdemon Urthemiel is put into a graveyard, if a creature
with tainted dealt damage
to it, exile it instead. If not, you may sacrifice Darkspawn with
total toughness equal to
Urthemiel's toughness. If you do, return
Urthemiel to the battlefield tapped at the
beginning of the next end step.
Card Comments