Mtgcardsmith Order Print
Archmage
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Archmage
by on

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This card is Archived
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Archmage

Equip {2}
Whenever you cast an instant or sorcery
put a charge counter on Archmage.
Equipped creature gains, whenever this creature
deals combat damage to a player that player
exiles a land for every 4 charge counters
on Archmage.
If an equipped creature dies it's owner exiles
two basic lands.

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