Archmage Durnil
Flash, Indestructible
Archmage Durnil is not a creature as long as
your devotion to blue and white is less than 5.
At the beginning of your turn, pick untap,
upkeep, draw, first main, combat, second main,
or end. Until your next turn, players skip the
chosen phase on their turn. You may pay {3} to
not skip the chosen phase at any time.
Card Comments