Ari, Garg, Brax and Gary
by on
Ari, Garg, Brax and Gary
by on

Ari, Garg, Brax and Gary

Ari, Garg, Brax and Gary enter the battlefield
with X +1/+1 counters.
Flanking, Trample, Frenzy 4, Myriad.
They're all dangerous, but stupid. The three
heads could easily be tricked, if it weren't for Gary.
That darn head is the reason the Simic only
need a few other guard dogs...

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