Aril Nunb, Rogue Twelve
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Aril Nunb, Rogue Twelve
by on

Aril Nunb, Rogue Twelve

Flying
At the beginning of each combat, choose
first strike, vigilance, or lifelink. Creatures
you control gain that ability until end of
turn.
"She's good enough she could fly through a nova
and her ship would stay dark." —Corran Horn

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