Ark-06, City's Pathfinder
by on
Ark-06, City's Pathfinder
by on

Ark-06, City's Pathfinder

+2: Creatures you control gain Menace, Flying, and Hexproof until end of opponents next turn
-1: Ark-06, City's Pathfinder, deals 3 damage to target player. Target opponent taps all permanents until end of turn
-7: Find 5 creatures with power 3 or higher and put them onto the battlefield. These creatures gain Menace and Haste until end of turn

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