Ark-06, City's Pathfinder
+2: Creatures you control gain Menace, Flying, and Hexproof until
end of opponents next turn
-1: Ark-06, City's Pathfinder, deals 3 damage to target player.
Target opponent taps all permanents until end of turn
-7: Find 5 creatures with power 3 or higher and put them onto the
battlefield. These creatures gain Menace and Haste until end of
turn
Card Comments