Armguard Familiar
Ward 2 (Whenever this permanent becomes the target of
a spell or ability an opponent controls, counter it unless that
player pays 2.)
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4} ({4}: Attach to target creature you control; or
unattach from a creature. Reconfigure only as a sorcery. While
attached, this isn't a creature.)
Card Comments