Armor of Magical Strength
This armor has 6 charges. The wearer can expend
the armor's charges in the following ways:
When the wearer makes a Strength check or a Strength saving throw,
it can expend 1 charge to add a bonus to the roll equal
to its Intelligence modifier.
If the creature would be knocked prone, it can use its reaction to
expend 1 charge to avoid being knocked prone.
The armor regains 1d6 expended charges daily at
dawn.(requires attunement)
Card Comments